Silverheart
  • Hem
  • Bloggar
      • Back
      • Peter Silverhjärta
      • Jane Silverhjärta
      • Freja Silverhjärta
      • Stina Silverhjärta
  • Bröllop
  • Resor
      • Back
      • Sverige
      • Utomlands
      • Inspiratörer
  • Julkort
  • Recept
Logga in

Solaris 7 'Mech Divisions 2019

 

 

Updated for Patch: January 22nd 2019

Division 7
Division 6
Division 5
Division 4
Division 3
Division 2
Division 1
ASN-DD ASN-26 ADR-A ACH-A AS7-BH ARC-5W ACW-1
CDA-3C BJ-1 ADR-B ACH-B AWS-8R AS7-D ACW-2
CDA-3F BJ-1 (C ) ADR-CN ACH-C AWS-8T AS7-D (F) ANH-1A
CDA-3F (L ) BJ-2 ADR-D ACH-E AWS-8V AS7-D-DC ANH-1E
CDA-X5 BJ-2 (L) ADR-PRIME ACH-PRIME AWS-PB AS7-K ANH-1P
COM-1B BJ-3 ADR-PRIME (I) ACH-PRIME (S) BL-P-KNT AS7-KR ANH-1X
ENF-GH CDA-2A ADR-PRIME(C ) ACH-PRIME (C ) BLR-1D AS7-RS ANH-2A
FLE-R5K CDA-2A (C ) ADR-PRIME(G) ACH-PRIME (I) BLR-1G AS7-RS (C ) ANH-2A (S)
HSN-7D CDA-2B ASN-101 ACH-SH BLR-1G (P) AS7-S ANH-MB
HSN-7D(S) CDA-3M ASN-101 (C ) ACW-A BLR-1GHE AS7-S (L) CP-S
HSN-7D2 CN9-YLW ASN-27 ACW-BK BLR-1S BAS-A DWF-A
JR7-K COM-2D BJ-1DC ACW-P BNC-3E BAS-B DWF-B
JVN-10F COM-3A CN9-A ACW-PRIME BNC-3M BAS-C DWF-PRIME
JVN-11B COM-TDK CN9-A (C ) ACW-PRIME(S) BNC-3M (C ) BAS-D DWF-PRIME (G)
JVN-HT COU-BA CN9-A (NCIX) ARC-2R BNC-3S BAS-PRIME DWF-PRIME (I)
KFX-C COU-C CN9-AH ARC-2R (S) BNC-SR BAS-PRIME(S) DWF-S
KFX-D COU-D CN9-AH (L) ARC-5S BSW-P2 BAS-RA DWF-UV
KFX-G COU-E CN9-AL ARC-T BSW-X1 CP-10-Q DWF-W
KFX-G (L) COU-H CN9-D ASN-21 BSW-X1 (S) CP-10-Z DWF-W (C )
KFX-PR COU-PRIME CPLT-C1 ASN-21 (S) BSW-X2 CP-11-A DWF-W (S)
KFX-PRIME COU-PRIME (S) CPLT-C1 (F) ASN-23 CGR-1A1 CP-11-A(S) FNR-5
KFX-PRIME (G) CRB-FL CRB-20 AWS-8Q CGR-1A1 (S) CP-11-A-DC FNR-5(S)
KFX-PRIME (I) FLE-15 CRB-27 AWS-9M CGR-1A5 CP-11-P FNR-5B
KFX-S FLE-17 CRB-27 (R ) AWS-9M (C ) CGR-3K EBJ-A FNR-5E
LCT-1M FLE-17 (S) CRB-27SL BJ-1X CGR-N7 EBJ-B FNR-6R
LCT-1V FLE-20 DRG-1N BJ-A CPLT-C4 EBJ-C FNR-6U
LCT-1V(P) FLE-FA ENF-4P BKL-A CPLT-K2 EBJ-D HGN-IIC-KP
LCT-3S FS9-A ENF-5D BKL-BL CTF-0XP EBJ-EC KDK-3
LCT-3V FS9-E ENF-5D (R ) BKL-C CTF-1X EBJ-PRIME KDK-3 (C )
OSR-1V FS9-FS ENF-5P BKL-D CTF-2X EBJ-PRIME (C ) KDK-SB
OSR-1V (C ) FS9-K FLE-19 BKL-E CTF-3D EBJ-PRIME (I) KGC-000
OSR-2V GRF-1E FS9-H BKL-PRIME CTF-3D (C ) EBJ-PRIME (S) KGC-000 (L)
OSR-SE GRF-3M FS9-S BKL-PRIME (S) CTF-3L FNR-WR KGC-0000
PNT-10K GRF-AR FS9-S (C ) BL-6B-KNT CTF-3L (L) GAR-A KGC-000B
PNT-10K (C ) HBK-4H GRF-1N BL-6-KNT CTF-IM GAR-B KGC-000B (C )
PNT-10K (R ) HSN-7P GRF-1N (P) BL-6-KNT (R ) EXE-A GAR-C KGC-000B (S)
PNT-10K (S) HSN-8E GRF-1S BL-7-KNT EXE-B GAR-D MAD-IIC-SC
PNT-10P HSN-8P GRF-1S (C ) BL-7-KNT-L EXE-C GAR-E MAL-1P
PNT-8Z HSN-9F GRF-2N BLR-2C EXE-C (L) GAR-KW MAL-1R
PNT-KK INC-3 GRF-5M BLR-2C (C ) EXE-CH GAR-PRIME MAL-1R (R )
PXH-1B JR7-D GRF-5M (L) BLR-3M EXE-D GAR-PRIME (I) MAL-2P
PXH-3S JR7-D (F) HBK-4G BLR-3S EXE-E HGN-IIC-B MAL-MX90
PXH-KK JR7-D (S) HBK-4G (F) BNC-LM EXE-PRIME HMN-A MAL-MX90(C )
RVN-2X JVN-10P HBK-4J BSW-HR EXE-PRIME (I) HMN-B MCII-1
RVN-3L LCT-3M HBK-4SP BSW-P1 HGN-732 HMN-C MCII-1 (S)
RVN-3L(C ) LCT-PB HBK-GI BSW-S2 HGN-732B HMN-P MCII-2
RVN-3L(S ) OSR-1P HBK-GI (LTD) BSW-S2 (C ) HGN-733 HMN-PA MCII-B
RVN-4X OSR-3D HBK-IIC-B CHP-1N HGN-733C HMN-PRIME MCII-DS
SDR-5D OSR-3D (S) HBK-IIC-C CHP-1N(S) HGN-733C (C ) HMN-PRIME (S) NSR-9P
SDR-5V OSR-4D HBK-IIC-C (C ) CHP-1N2 HGN-733P MAD-3R NSR-9P (C )
SDR-A PXH-1 HBK-IIC-DW CHP-1NB HGN-HM MAD-3R (S) QKD-IV4
TBT-3C PXH-1 (S) INC-1 CHP-2N HGN-IIC MAD-5M VTR-9A1
TBT-5N PXH-2 INC-1(S) CHP-3N HGN-IIC(O) MAD-BH2 VTR-9A1 (L)
UZL-BE PXH-2 (C ) INC-SA CHP-INV HGN-IIC-C MAD-IIC WHK-A
VT-6M PXH-R JR7-F COM-1D HGN-IIC-C (C ) MAD-IIC(S) WHK-B
  SHD-GD JR7-F (C ) COM-1D (C ) HTM-27T MAD-IIC-2(L) WHK-C
  TBT-7K JR7-IIC-2 CPLT-A1 HTM-27T (S) MAD-IIC-A WHK-C (C )
  TBT-LG JR7-IIC-3 CPLT-A1 (C ) HTM-27W MAD-IIC-C WHK-C (S )
  UM-R68 JR7-IIC-A CPLT-BB HTM-28TR MAD-IIC-D WHK-NQ
  UM-R68(L) JR7-O CPLT-J HTM-SG MAL-KO WHK-PRIME
  UZL-2S JVN-10N CRB-27B JM6-A MCII-A WHK-PRIME (I)
  UZL-3P JVN-10N (S) CRB-27B(C ) JM6-A(C ) MDD-A WHK-PRIME(G)
  UZL-3P (C ) JVN-11F (L) CRB-27B(S ) JM6-DD MDD-B  
  UZL-3S KTO-18 CTF-4X JM6-FB MDD-BA  
  UZL-3S (S) KTO-18 (C ) DRG-1C JM6-S MDD-C  
  UZL-5P KTO-19 DRG-5N KDK-1 MDD-C (C )  
  VND-1AA KTO-20 DRG-5N (C ) KDK-1 (S) MDD-H  
  VND-1AA(C ) KTO-GB DRG-FANG KDK-2 MDD-PRIME  
  VND-1SIB LCT-1E DRG-FLAME KDK-4 MDD-PRIME (I)  
  VPR-A LCT-1E (C ) ENF-4R KDK-5 MDD-RV  
  VPR-B PNT-9R ENF-4R(C ) KGC-KJ NSR-9J  
  VPR-C PXH-1K GHR-5H LBK-A NSR-9J(S)  
  VPR-D QKD-4G GHR-5H (C ) LBK-B NSR-WP  
  VPR-M QKD-4G (C ) GHR-5H (S ) LBK-C NTG-A  
  VPR-PRIME QKD-5K GHR-5J LBK-D NTG-B  
  VPR-PRIME (S) RFL-8D (L) GHR-5J (R ) LBK-H NTG-C  
    SDR-5K GHR-5N LBK-H (L) NTG-D  
    SDR-5K(C ) GHR-5P LBK-PRIME NTG-H(L)  
    SHD-2D GHR-MJ LBK-PRIME (S) NTG-JK  
    SHD-2H HBK-4P LBK-RL NTG-PRIME  
    SHD-2H (C ) HBK-4P(C ) MAD-5D NTG-PRIME (S)  
    SHD-2H (P) HBK-4P(S) MAD-IIC-8 ON1-IIC  
    SHD-2K HBK-IIC MCII-4 ON1-IIC (O)  
    TBT-5J HBK-IIC (O) MLX-A ON1-IIC-A  
    TBT-7M HBK-IIC-A MLX-B ON1-IIC-A (C )  
    TBT-7M (C ) HBR-A MLX-C ON1-IIC-B  
    TDR-9SE HBR-B MLX-D ON1-IIC-C  
    TDR-9SE (C ) HBR-F MLX-ED PIR-1  
    TDR-9SE (S ) HBR-F (C ) MLX-G PIR-1 (S)  
    UM-R60 HBR-F (L) MLX-PRIME PIR-A  
    UM-R63 HBR-P MLX-PRIME (C ) PIR-CI  
    UM-R63 (S) HBR-PRIME MLX-PRIME (I) SNV-1  
    UM-SC HBR-PRIME (I) MLX-PRIME (S ) SNV-1 (S)  
    UZL-6P HBR-VI NCT-A SNV-A  
    VL-2T HGN-IIC-A NCT-B SNV-B  
    VL-2T(S) HLF-1 NCT-C SNV-BR  
    VL-5T HLF-1(S) NCT-CC SNV-C  
    VND-1X HLF-2 NCT-D STK-3F  
    VT-5M HLF-A NCT-PRIME STK-3F (C )  
    VT-5S HLF-B NCT-PRIME (S) STK-3FB  
    WLF-1B HLF-C NSR-10P STK-3FB (L)  
    WVR-6K HLF-VO NSR-9FC STK-3H  
    WVR-6K (C ) IFR-A NSR-9S STK-4N  
    WVR-6R IFR-B NVA-A STK-5M  
    WVR-6R (P) IFR-C NVA-B STK-5S  
    WVR-7D IFR-D NVA-BK STK-M  
    WVR-7D (L ) IFR-P NVA-C TBR-A  
    WVR-7K IFR-PRIME NVA-D TBR-C  
    WVR-Q IFR-PRIME (I) NVA-D (L) TBR-C (C )  
      IFR-RC NVA-PRIME TBR-C (S )  
      INC-2 NVA-PRIME (G) TBR-D  
      INC-4 NVA-PRIME (I) TBR-PRIME  
      INC-5 NVA-S TBR-PRIME (G)  
      JR7-IIC NVA-S (C ) TBR-PRIME (I)  
      JR7-IIC (C ) ON1-K TBR-S  
      JR7-IIC (O) ON1-K (C ) TBR-WAR  
      JR7-IIC-FY ON1-P TNS-5S  
      JVN-11A ON1-V TNS-5T  
      MAD-IIC-B ON1-VA WHM-4L(L)  
      ON1-IIC-SK PIR-2 WHM-6R  
      ON1-M PIR-3 WHM-6R(S)  
      QKD-4H PIR-B WHM-BW  
      RFL-3C RGH-1A    
      RFL-3N RGH-1A (C )    
      RFL-3N(S) RGH-1A (S)    
      RFL-5D RGH-1B    
      RFL-DB RGH-1C    
      RFL-LK RGH-2A    
      RGH-3A RGH-PH    
      RGH-R SHC- PRIME(C )    
      RVN-H SHC- PRIME(S )    
      SCR-A SHC-A    
      SCR-B SHC-B    
      SCR-C SHC-H    
      SCR-D SHC-MI    
      SCR-LC SHC-P    
      SCR-PRIME SHC-PRIME    
      SCR-PRIME (S) SHC-PRIME (I)    
      SCR-PRIME (C ) SMN-B    
      SCR-PRIME (G) SMN-C    
      SCR-PRIME (I) SMN-D    
      SHD-2D2 SMN-F    
      SHD-5M SMN-F(L)    
      TDR-5S SMN-M    
      TDR-5S (P) SMN-M(L)    
      TDR-5SS SMN-PD    
      TDR-5S-T SMN-PRIME    
      TDR-9S SMN-PRIME (G)    
      TNS-4P SMN-PRIME (I)    
      TNS-4S SNS-A    
      TNS-4S (S) SNS-B    
      TNS-5P SNS-C    
      TNS-HA SNS-D    
      UM-K9 SNS-ML    
      UM-R60L SNS-Prime    
      VGL-3 SNS-Prime(S)    
      VGL-RI SNS-VG    
      VL-BL SNV-3    
      VND-1R VGL-1    
      VTR-9K VGL-1 (S)    
      WHM-6D VGL-2    
      WHM-6D (C ) VGL-4    
      WHM-7S VGL-A    
      WLF-GR VTR-9B    
      ZEU-5S VTR-9S    
      ZEU-6S VTR-9S (C )    
      ZEU-6S (R ) VTR-DS    
      ZEU-6T WLF-1    
      ZEU-6T(C ) WLF-1 (C )    
      ZEU-6T(S) WLF-1A    
      ZEU-9S WLF-2    
      ZEU-9S2 WLF-2(R )    
      ZEU-9S2 (L) ZEU-SK

Mech hardpoints

The game has grown considerable and the number of mechs these days... Well it is hard to keep track of the weapons carried by a particular mech type.
This page can serve as a reference when you search for the hard point layout of a mech, or looking for weakness in the enemy.

Note, Since this guide was written the system with weapon-, and mech-modules has been removed.

 

Hardpoints Table
 
 
Assault BattleMechs
 

Assault BattleMechs

BattleMechWeightRARTHDCTLTLATotalJJMech
Module
Weap
Module
Cons
Module
ECM
                           
Atlas AS7-BH 100 3 1     1 3 611 No 1 3 2 No
Atlas AS7-D 100 1 2   2 2 1 422 No 2 2 2 No
Atlas AS7-D-DC 100 1 2     3 1 223 No 1 1 2 Yes
Atlas AS7-K 100 1 1   2 1 1 411 No 2 2 2 No
Atlas AS7-RS 100 2 1     2 2 412 No 2 2 2 No
Awesome AWS-8Q 80 2 2 1   2   700 No 1 3 2 No
Awesome AWS-8R 80 2 2 1   2   304 No 1 2 2 No
Awesome AWS-8T 80 2 1 1   1 2 502 No 1 2 2 No
Awesome AWS-8V 80 1 3 1   2   403 No 1 2 2 No
Awesome AWS-9M 80 1 1 1 2 2 1 1 603 No 1 2 2 No
Awesome AWS-PB 80 1 1 1   1 2 303 No 1 2 2 No
Banshee BNC-3E 95   3 1   4   440 No 1 3 2 No
Banshee BNC-3M 95   4 1   3   800 No 1 2 2 No
Banshee BNC-3S 95   5 1 1 1 1   711 No 1 2 2 No
Banshee BNC-LM 95 1 1 1   1 1 1 411 No 1 2 2 No
BattleMaster BLR-1D 85 1 2     2 3 530 No 1 2 2 No
BattleMaster BLR-1G 85 1 3     3 1 2 721 No 1 2 2 No
BattleMaster BLR-1GHE 85 1 2     2 3 1 603 No 1 2 2 No
BattleMaster BLR-1S 85 1 2     2 2 1 404 No 1 2 2 No
BattleMaster BLR-2C 85 1 2     3 2   602 No 1 2 2 No
BattleMaster BLR-3M 85 2 3     3 1 1 811 No 1 2 2 No
BattleMaster BLR-3S 85 1 3     3 1   602 No 1 2 2 No
Dire Wolf DWF-A 100 3       2 1 312 No 1 2 2 No
Dire Wolf DWF-B 100 1 2   1 2 4 550 No 1 2 2 No
Dire Wolf DWF-Prime 100 4 1       1 4 1 821 No 1 2 2 No
Dire Wolf DWF-S 100 1 2 1 1 1 2 1 1 1 632 3/3 1 2 2 No
Dire Wolf DWF-W 100 1 1 1 2 1 1 421 No 1 2 2 No
Executioner EXE-A 95 4 2        3 720 4/4 1 2 2 No
Executioner EXE-B 95 1 1        1 210 4/4 1 2 2 No
Executioner EXE-Prime 95 2 2        1 230 4/4 1 2 2 No
Gargoyle GAR-A 80 2          4 600 No 1 2 2 No
Gargoyle GAR-D 80 2     2    2 600 No 1 2 2 No
Gargoyle GAR-Prime 80 1 1     1    1 1 122 No 1 2 2 No
Highlander HGN-732 90 1 3     1 2 313 3/3 1 2 2 No
Highlander HGN-732b 90              000 Yes       No
Highlander HGN-733 90 1 2     2 2 214 3/3 1 2 2 No
Highlander HGN-733C 90 2 2     2 1 223 3/4 1 2 2 No
Highlander HGN-733P 90 2 2     2 1 403 3/3 1 2 2 No
Highlander HGN-HM 90 2       2 3 322 5/5 1 2 2 No
Highlander IIC HGN-IIC 90 1 1     3 2 313 3/3 1 2 2 No
Highlander IIC HGN-IIC-A 90 2 2     2 1 403 3/3 1 2 2 No
Highlander IIC HGN-IIC-B 90 1 2     2 2 214 3/3 1 2 2 No
Highlander IIC HGN-IIC-C 90 2 1     3 1 322 3/3 1 2 2 No
King Crab KGC-000 100 3 2     2 3 262 No 1 2 2 No
King Crab KGC-0000 100 1 4     4 1 424 No 1 2 2 No
Marauder IIC MAD-IIC-D 85 2 1 1 1      1 1 232 No 1 2 2 Yes
Mauler MAL-1P 90 2 2 1     2 1 2 442 No 1 2 2 No
Mauler MAL-2P 90 3 1 1     1 1 3 622 No 1 2 2 No
Stalker STK-3F 85 2 1 1 1     1 1 2 1 604 No 1 2 2 No
Stalker STK-3H 85 2 1 1     1 2 1 404 No 1 2 2 No
Stalker STK-4N 85 2 1 1 1     1 1 2 603 No 1 2 2 No
Stalker STK-5M 85 2 1 1   1 2 2 1 505 No 1 2 2 No
Stalker STK-5S 85 2 1 1 1     1 1 2 1 604 No 1 2 2 No
Stalker STK-M 85 2 1   1 1 2 511 No 1 2 2 No
Victor VTR-9B 80 3       2 2 232 4/4 1 2 2 No
Victor VTR-9K 80 1       2 3 312 4/6 1 3 2 No
Victor VTR-9S 80 2       3 2 223 4/4 1 2 2 No
Victor VTR-DS 80 2 2     2 1 322 4/4 1 2 2 No
Warhawk WHK-A 85 1 1        2 1 212 No 1 2 2 No
Warhawk WHK-B 85 3 2   1    1 1 413 No 1 2 2 No
Warhawk WHK-C 85 2     1    2 500 No 1 2 2 No
Zeus ZEU-5S 80 3     1 2 1 313 No 1 2 2 No
Zeus ZEU-6T 80 3     1 2 1 403 No 1 2 2 No
Zeus ZEU-9S 80 1     1 2 3 601 No 1 2 2 No
Zeus ZEU-9S2 80 3       2 2 223 No 1 2 2 No
   = Energy Hardpoint    = Ballistic Hardpoint    = Missile Hardpoint
 
 
 
Heavy BattleMechs
 

Heavy BattleMechs

BattleMechWeightRARTHDCTLTLATotalJJMech
Module
Weap
Module
Cons
Module
ECM
                           
Black Knight BL-6-KNT 75 2 2 1   2 1 800 No 1 2 2 No
Black Knight BL-7-KNT 75 2 3 1   2 1 900 No 1 2 2 No
Black Knight BL-7-KNT-L 75 2 2 1   2 1 800 No 1 2 2 No
Cataphract CTF-0XP 70 2 1        2 410 No 1 2 2 Yes
Cataphract CTF-1X 70 2 1 1     1 1 510 No 1 2 2 No
Cataphract CTF-2X 70 1 1 1     1 2 312 No 1 3 2 No
Cataphract CTF-3D 70 1 1 1 1     1 1 420 4/4 1 2 2 No
Cataphract CTF-4X 70 2   1 2    2 241 No 1 2 2 No
Cataphract CTF-IM 70 1 1 1 1     1 1 330 No 1 2 2 No
Catapult CPLT-A1 65 3          3 006 4/4 1 2 2 No
Catapult CPLT-A1(C) 65 3          3 006 0/4 1 2 2 No
Catapult CPLT-C1 65 1 1   2 1 1 402 4/4 1 2 2 No
Catapult CPLT-C4 65 2     2    2 204 4/4 1 2 2 No
Catapult CPLT-J 65 1 1   2 1 1 600 2/2 1 2 2 No
Catapult CPLT-K2 65 1 1 1     1 1 1 420 No 1 2 2 No
Dragon DRG-1C 60 1     1 2 2 411 No 2 2 2 No
Dragon DRG-1N 60 2     2 1 1 222 No 2 2 2 No
Dragon DRG-5N 60 3     1    2 231 No 2 2 2 No
Dragon DRG-5N(C) 60 3     1    2 231 No 2 2 2 No
Dragon DRG-Fang 60 2     1 1 2 321 No 1 2 2 No
Dragon DRG-Flame 60 2     1 1 2 411 No 1 2 2 No
Ebon Jaguar EBJ-A 65 2 1 1     3 2 1 730 No 1 2 2 No
Ebon Jaguar EBJ-C 65 1 1 1     1 1 1 024 No 1 2 2 No
Grasshopper GHR-5H 70 1 2 1 1 2 1 701 4/4 1 2 2 No
Grasshopper GHR-5J 70 2   1 2    2 601 4/6 1 2 2 No
Grasshopper GHR-5N 70 2 1 1   2 2 800 4/4 1 2 2 No
Grasshopper GHR-5P 70   3 1 1 3   800 4/4 1 2 2 No
Hellbringer HBR-B 65 1 2     1 1 122 No 1 2 2 No
Hellbringer HBR-Prime 65 1 2 1     3 1 521 No 1 2 2 Yes
JagerMech JM6-A 65 1 2 1     1 1 2 224 No 1 2 2 No
JagerMech JM6-DD 65 3 1     1 3 260 No 1 2 2 No
JagerMech JM6-FB 65 1 1 2     2 1 1 620 No 1 2 2 No
JagerMech JM6-S 65 2 2     2 2 440 No 1 2 2 No
Mad Dog MDD-A 60 1 3     3 1 116 No 1 2 2 No
Mad Dog MDD-B 60 3 2     1 2 503 No 1 2 2 No
Mad Dog MDD-C 60 1          1 020 No 1 2 2 No
Mad Dog MDD-Prime 60 2 1     1 2 402 No 1 2 2 No
Orion ON1-K 75 2 1     2 2 412 No 1 2 2 No
Orion ON1-M 75 2 1   1 1 1 1 313 No 1 2 2 No
Orion ON1-P 75 1 2     1 2 1 322 No 1 2 2 No
Orion ON1-V 75 1 1 2     1 1 1 223 No 1 2 2 No
Orion ON1-VA 75 1 2 1        1 2 214 No 1 2 2 No
Orion-IIC ON1-IIC 75 2 1     2 1 1 313 No 1 2 2 No
Orion-IIC ON1-IIC-A 75 1 1     2 1 2 214 No 1 2 2 No
Orion-IIC ON1-IIC-B 75 2 1     1 2 1 412 No 1 2 2 No
Orion-IIC ON1-IIC-C 75 1 2     2 1 1 223 No 1 2 2 No
Quickdraw QKD-4G 60 1 2   1 1 1 402 5/7 1 2 2 No
Quickdraw QKD-4H 60 1 2   1 2 1 403 5/5 1 2 2 No
Quickdraw QKD-5K 60 1 2   1 2 1 601 5/5 1 2 2 No
Quickdraw QKD-IV4 60 1 1   2 1 1 222 2/4 1 2 2 No
Summoner SMN-B 70 2       1 2 005 5/5 1 2 2 No
Summoner SMN-C 70 2       1 1 211 5/5 1 2 2 No
Summoner SMN-D 70 2 1     1 2 420 5/5 1 2 2 No
Summoner SMN-Prime 70 1       1 1 111 5/5 1 2 2 No
Thunderbolt TDR-5S 65 1 2     3 2 422 No 1 2 2 No
Thunderbolt TDR-5S-T 65 1 4     4   900 No 1 2 2 No
Thunderbolt TDR-5SS 65 2 2     3 1   701 No 1 2 2 No
Thunderbolt TDR-9S 65 1 2     3 1 2 621 No 1 2 2 No
Thunderbolt TDR-9SE 65 2       3 2   502 4/4 1 2 2 No
Thunderbolt TDR-9SE(C) 65 2       3 2   502 3/4 1 2 2 No
Timber Wolf TBR-A 75 1 1   1 3 1 601 No 1 1 2 No
Timber Wolf TBR-Prime 75 2 1 1   1 1 1 2 432 No 1 1 2 No
   = Energy Hardpoint    = Ballistic Hardpoint    = Missile Hardpoint
 
 
 
Medium BattleMechs
 

Medium BattleMechs

BattleMechWeightRARTHDCTLTLATotalJJMech
Module
Weap
Module
Cons
Module
ECM
                           
Blackjack BJ-1 45 1 1 1     1 1 1 420 4/4 2 2 2 No
Blackjack BJ-1(C) 45 1 1 1     1 1 1 420 1/4 2 2 2 No
Blackjack BJ-1DC 45 1 1 2     2 1 1 620 No 2 2 2 No
Blackjack BJ-1X 45 3 1     1 3 800 No 1 2 2 No
Blackjack BJ-2 45 1 2     2 1 204 4/4 2 2 2 No
Blackjack BJ-3 45 2 1     1 2 600 4/4 1 3 2 No
Blackjack BJ-A 45 3 1   1 1 3 360 2/4 1 2 2 No
Centurion CN9-A 50 1     2 3   213 No 2 2 2 No
Centurion CN9-A(C) 50 1     2 3   213 No 1 2 2 No
Centurion CN9-AH 50 3       3   033 No 1 2 2 No
Centurion CN9-AL 50 2     2 2   402 No 1 2 2 No
Centurion CN9-D 50 2     2 2   222 No 1 2 2 No
Centurion CN9-YLW 50 2     2      220 No 2 2 2 No
Cicada CDA-2A 40   2   2 2   600 No 1 2 2 No
Cicada CDA-2A(C) 40   2   2 2   600 No 1 2 2 No
Cicada CDA-2B 40 2     1    2 500 No 2 2 2 No
Cicada CDA-3C 40   1 2     2   140 No 2 2 2 No
Cicada CDA-3F 40   2     2   400 8/8 1 2 2 No
Cicada CDA-3M 40   1   2 1 1   410 No 1 2 2 Yes
Cicada CDA-X5 40 1 1 1     1 1 1 402 No 1 2 2 No
Crab CRB-20 50 1   1 2    1 500 No 1 2 2 No
Crab CRB-27B 50 2   1 1    2 600 No 1 2 2 No
Crab CRB-27SL 50 1   1 2    1 500 5/5 1 2 2 No
Enforcer ENF-4P 50 2       2 2 240 No 1 2 2 No
Enforcer ENF-4R 50 1       2 3 510 4/4 1 2 2 No
Griffin GRF-1N 55 3 3          303 5/7 1 2 2 No
Griffin GRF-1S 55 4       2   402 5/7 1 2 2 No
Griffin GRF-2N 55 2 2     2   204 5/5 1 2 2 Yes
Griffin GRF-3M 55 1 4     1   204 5/7 1 2 2 No
Hunchback HBK-4G 50 1 3 1      1 330 No 2 2 2 No
Hunchback HBK-4H 50 1 2 1 1      1 510 No 2 2 2 No
Hunchback HBK-4J 50 1 3 2 1      1 602 No 2 2 2 No
Hunchback HBK-4P 50 1 6 1      1 900 No 2 2 2 No
Hunchback HBK-4P(C) 50 1 6 1      1 900 No 2 2 2 No
Hunchback HBK-4SP 50 2 1 1   1 2 502 No 2 2 2 No
Hunchback HBK-GI 50 1 2 1   1 1 321 No 2 2 2 No
Hunchback IIC HBK-IIC 50   1   2 1   220 4/4 1 2 2 No
Hunchback IIC HBK-IIC-A 50   3   2 3   800 4/4 1 2 2 No
Hunchback IIC HBK-IIC-B 50   2   2 2   204 4/4 1 2 2 No
Hunchback IIC HBK-IIC-C 50 1 1   2 1 1 420 4/4 1 2 2 No
Ice Ferret IFR-A 45 1     1    1 210 No 1 2 2 No
Ice Ferret IFR-C 45 1     1 1 1 103 No 1 2 2 No
Ice Ferret IFR-D 45 2     1    1 400 No 1 2 2 No
Ice Ferret IFR-Prime 45 1          2 201 No 1 2 2 No
Kintaro KTO-18 55 1 2 2   1    1 205 No 1 2 2 No
Kintaro KTO-18(C) 55 1 2 2   1    1 205 No 1 2 2 No
Kintaro KTO-19 55 2 1 2   1    1 304 No 1 2 2 No
Kintaro KTO-20 55 2 2   2    1 403 No 1 2 2 No
Kintaro KTO-GB 55 2 1   2    1 2 305 No 1 2 2 No
Nova NVA-A 50 1       1 1 300 5/5 1 2 2 No
Nova NVA-B 50 1 1     2 1 230 5/5 1 2 2 No
Nova NVA-C 50   1     1 1 111 5/5 1 2 2 No
Nova NVA-D 50 1          1 011 5/5 1 2 2 No
Nova NVA-Prime 50 6          6 1200 5/5 1 2 2 No
Nova NVA-S 50 3 2     2 3 640 5/5 1 2 2 No
Phoenix Hawk PXH-1 45 2 1          1 1 320 6/8 2 2 2 No
Shadow Cat SHC-A 45 1 1        1 201 6/6 1 2 2 No
Shadow Cat SHC-P 45 1       3 1 3 170 6/6 1 2 2 No
Shadow Hawk SHD-2D 55 1 1 1 1 1 1 213 3/3 1 2 2 No
Shadow Hawk SHD-2D2 55 1 2 1 1 1 1 214 3/3 1 2 2 No
Shadow Hawk SHD-2H 55 1 2 1   3   133 3/3 2 2 2 No
Shadow Hawk SHD-2K 55   3     3   303 3/3 1 2 2 No
Shadow Hawk SHD-5M 55 2 1 1   2   222 5/5 1 2 2 No
Shadow Hawk SHD-GD 55 2 1 1   1 2 412 3/4 1 2 2 No
Stormcrow SCR-A 55 1 1     1 4 403 No 1 1 2 No
Stormcrow SCR-B 55 6          1 610 No 1 1 2 No
Stormcrow SCR-C 55 1 1     1 1 310 No 1 1 2 No
Stormcrow SCR-D 55 1 1     2 1 005 No 1 1 2 No
Trebuchet TBT-3C 50 2 1   1    1 1 402 No 1 2 2 No
Trebuchet TBT-5J 50 3 1        2 501 5/5 1 2 2 No
Trebuchet TBT-5N 50 3 1        1 1 402 No 1 3 2 No
Trebuchet TBT-7K 50 2 2     2   222 No 1 2 2 No
Trebuchet TBT-7M 50 2 1     1 1 1 303 5/5 1 2 2 No
Vindicator VND-1R 45 2   1   1 2 501 4/4 1 2 2 No
Vindicator VND-1SIB 45 1   1   2 1 302 4/5 1 2 2 No
Vindicator VND-1X 45 2   1   1 2 321 4/4 1 2 2 No
Wolverine WVR-6K 55 3   1   1   401 No 1 2 2 No
Wolverine WVR-6R 55 2   1   3   123 5/7 1 2 2 No
Wolverine WVR-7D 55 2   1   2   122 5/5 1 2 2 No
Wolverine WVR-7K 55 2 1 1   2   303 5/7 1 2 2 No
   = Energy Hardpoint    = Ballistic Hardpoint    = Missile Hardpoint
 
 
 
Light BattleMechs
 

Light BattleMechs

BattleMechWeightRARTHDCTLTLATotalJJMech
Module
Weap
Module
Cons
Module
ECM
                           
Adder ADR-A 35 1 1   1 1 1 302 No 1 2 2 No
Adder ADR-B 35 1 1   1 1 1 410 No 1 2 2 No
Adder ADR-D 35 1 1   1 1 1 212 No 1 2 2 No
Arctic Cheetah ACH-A 30 1 1          1 1 202 6/6 1 2 2 No
Arctic Cheetah ACH-B 30 1 1          2 310 6/6 1 2 2 No
Arctic Cheetah ACH-C 30 2 1     2 2 700 6/6 1 2 2 No
Arctic Cheetah ACH-Prime 30 1 1 1     1 1 1 402 6/6 1 2 2 Yes
Commando COM-1B 25 2     1    1 301 No 1 2 2 No
Commando COM-1D 25 2     2      202 No 1 2 2 No
Commando COM-2D 25 2     1    1 103 No 1 2 2 Yes
Commando COM-3A 25 1 1     1    1 202 No 2 2 2 No
Commando COM-TDK 25 2          2 400 No 1 2 2 No
Firestarter FS9-A 35 2 1   2 1 2 800 6/6 1 2 2 No
Firestarter FS9-E 35 2 2     2 2 440 5/6 1 2 2 No
Firestarter FS9-H 35 2 1   2 1 2 620 6/6 1 2 2 No
Firestarter FS9-K 35 3     2    3 800 6/6 1 2 2 No
Firestarter FS9-S 35 2 1   2    2 700 6/6 2 2 2 No
Firestarter FS9-S(C) 35 2 1   2    2 700 1/6 2 2 2 No
Javelin JVN-10F 30   2     2   400 6/8       No
Javelin JVN-10N 30   2     2   004 6/8       No
Javelin JVN-10P 30   3     3   006 6/6       No
Javelin JVN-11A 30 3 2     2   700 6/6       No
Javelin JVN-HT 30 2 1     1 2 402 6/6       No
Jenner JR7-D 35 2     2    2 402 5/5 1 2 2 No
Jenner JR7-D(S) 35 2     2    2 402 0/5 1 2 2 No
Jenner JR7-F 35 3          3 600 5/5 1 2 2 No
Jenner JR7-F(C) 35 3          3 600 2/5 1 2 2 No
Jenner JR7-K 35 2     1    2 401 5/5 1 2 2 No
Jenner JR7-O 35 1     2    1 004 No 2 2 2 No
Jenner-IIC JR7-IIC 35 2     2    2 006 7/7 1 2 2 No
Jenner-IIC JR7-IIC-2 35 2     1    2 401 9/10 1 2 2 No
Jenner-IIC JR7-IIC-3 35 2     2    2 402 7/7 1 2 2 No
Jenner-IIC JR7-IIC-A 35 3          3 600 7/7 1 2 2 No
Kit Fox KFX-C 30 1          2 2 320 No 1 2 2 Yes
Kit Fox KFX-D 30 2          2 004 No 1 2 2 No
Kit Fox KFX-Prime 30 1 1          2 211 No 1 2 2 No
Kit Fox KFX-S 30 2 1     1 1 1 321 6/6 1 2 2 No
Locust LCT-1E 20 3          3 600 No 2 3 2 No
Locust LCT-1M 20 1     2    1 202 No 2 3 2 No
Locust LCT-1V 20 2     1    2 140 No 2 3 2 No
Locust LCT-3M 20 2     1    2 500 No 2 3 2 No
Locust LCT-3S 20 2     1    2 104 No 2 3 2 No
Locust LCT-3V 20 1     2    1 220 No 2 3 2 No
Locust LCT-PB 20   2   2 2   420 No 2 3 2 Yes
Mist Lynx MLX-A 25 1 2          1 121 6/6 1 2 2 No
Mist Lynx MLX-B 25 1 2          2 302 6/6 1 2 2 No
Mist Lynx MLX-C 25 2            200 6/6 1 2 2 Yes
Mist Lynx MLX-D 25 2          1 210 6/6 1 2 2 No
Panther PNT-10P 35 2     2      022 4/4 1 2 2 No
Panther PNT-8Z 35 3     2      302 4/4 1 2 2 No
Panther PNT-9R 35 4     1      401 4/4 1 2 2 No
Raven RVN-2X 35 2 1     2   401 No 1 2 2 No
Raven RVN-3L 35 2 1 1        1 302 No 1 2 2 Yes
Raven RVN-4X 35 2 1        2 221 5/5 2 2 2 No
Raven RVN-H 35 2 1     1 2 042 2/2 2 2 2 No
Spider SDR-5D 30 2     1      300 8/8 1 2 2 Yes
Spider SDR-5K 30 2     1    2 140 6/6 2 2 2 No
Spider SDR-5K(C) 30 2     1    2 140 2/6 2 2 2 No
Spider SDR-5V 30       2      200 8/12 2 2 2 No
Spider SDR-A 30 1 1     1    1 1 221 6/6 2 2 2 No
UrbanMech UM-R60 30 4          2 240 2/4 1 2 2 No
UrbanMech UM-R60L 30 2          4 420 2/4 1 2 2 No
Wolfhound WLF-1 35 1 1   2 1   500 No 1 2 2 No
Wolfhound WLF-1A 35 1 2   1 2   600 No 1 2 2 No
Wolfhound WLF-1B 35 1 1   2 1   500 No 1 2 2 No
Wolfhound WLF-2 35 2 1   2 1   600 No 1 2 2 No
   = Energy Hardpoint    = Ballistic Hardpoint    = Missile Hardpoint

MWO Weapons

Sometimes it's really frustrating when you just know that you hit the bad guy and make close to 0 damage.
This page can serve as a reference when it comes to weapon range and damage caused.

 

Energy Weapons
 

Energy Weapons

WeaponOrderRecycleDamageDPSHeatHPSSlotsTonnageOptimum RangeMax RangeWeapon SpeedDuration
Target Acquisition Gear (TAG)             1 1.0 750m 750m    
Small Laser 1.0 2.25 3.0 1.0 2.0 0.67 1 0.5 100m 200m   0.75
Medium Laser 2.0 3.0 5.0 1.28 4.0 1.03 1 1.0 270 540   0.9
Large Laser 3.0 3.25 9.0 2.12 7.0 1.65 2 5.0 450m 900m   1.0
ER Large Laser 4.0 3.25 9.0 2.0 8.0 1.78 2 5.0 675m 1350m   1.25
Small Pulse Laser 5.0 2.25 4.0 1.45 2.4 0.87 1 1.0 100m 200m   0.5
Medium Pulse Laser 6.0 3.0 6.0 1.67 4.6 1.28 1 2.0 220m 440m   0.6
Large Pulse Laser 7.0 3.25 11.0 2.81 7.0 1.79 2 7.0 350m 700m   0.67
PPC 8.0 4.0 10.0 2.5 10.0 2.5 3 7.0 90 - 540m 1080m 1,500 0.0
ER PPC 9.0 4.0 10.0 2.5 15.0 3.75 3 7.0 810m 1620m 1,500 0.0
Flamer 10.0 1.0 0.7 0.7 0.6 0.6 1 1.0 90m 90m 100 0.0
 
 
 
Ballistic Weapons
 

Ballistic Weapons

WeaponOrderRecycleDamageDPSHeatHPSSlotsTonnageOptimum RangeMax RangeWeapon SpeedAmmo/Ton
Autocannon 2 11.0 0.72 2.0 2.78 1.0 1.39 1 6.0 720m 1440m 2,000 75
Autocannon 5 12.0 1.66 5.0 3.01 1.0 0.6 4 8.0 620m 1240m 1,300 30
Autocannon 10 13.0 2.5 10.0 4.0 3.0 1.2 7 12.0 450m 900m 950 15
Autocannon 20 14.0 4.0 20.0 5.0 6.0 1.5 10 14.0 270m 540m 650 7
C-AC/2 14.1 0.72 2.0 2.78 0.6 0.83 3 5.0 900m 1800m 2,000 75
C-AC/5 14.2 1.66 5.0 3.01 1.5 0.9 4 7.0 720m 1440m 1,150 60
C-AC/10 14.3 2.5 10.0 4.0 2.0 0.8 5 10.0 540m 1080m 950 60
C-AC/20 14.4 4.0 20.0 5.0 6.0 1.5 9 12.0 360m 720m 650 28
Ultra Autocannon 5 15.0 1.66 5.0 3.01 1.0 0.6 5 9.0 600m 1200m 1,300 30
C-ULTRA AC/2 15.1 0.72 2.0 2.78 0.8 1.11 2 5.0 810m 1620m 2,000 75
C-Ultra AC/5 15.2 1.66 5.0 3.01 1.5 0.9 3 7.0 630m 1260m 1,150 60
C-Ultra AC/10 15.3 2.5 10.0 4.0 3.0 1.2 4 10.0 540m 1080m 950 60
C-ULTRA AC/20 15.4 4.0 20.0 5.0 7.0 1.75 8 12.0 360m 720m 650 28
LB 10-X Autocannon 16.0 2.5 10.0 4.0 2.0 0.8 6 11.0 540m 1080m 1,100 15
C-LB 2-X Autocannon 16.6 0.72 2.0 2.78 1.0 1.39 3 5.0 900m 1800m 1,330 75
C-LB 5-X Autocannon 16.7 1.66 5.0 3.01 1.0 0.6 4 7.0 720m 1440m 1,330 30
C-LB 10-X Autocannon 16.8 2.5 10.0 4.0 2.0 0.8 5 10.0 540m 1080m 1,100 15
C-LB 20-X Autocannon 16.9 4.0 20.0 5.0 6.0 1.5 9 12.0 360m 720m 1,100 7
Gauss Rifle 16.99 4.0 15.0 3.75 1.0 0.25 7 15.0 660m 1980m 2,000 10
C-Gauss Rifle 16.99 4.0 15.0 3.75 1.0 0.25 6 12.0 660m 1980m 2,000 10
Machine Gun 17.0 0.1 0.1 1.0 0.0 0.0 1 0.5 120m 240m 100 2000
C-Machine Gun 17.0 0.1 0.08 0.8 0.0 0.0 1 0.25 120m 240m 100 2000
Light Machine Gun 17.2 0.1 0.07 0.7 0.0 0.0 1 0.5 250m 500m 200 2500
Heavy Machine Gun 17.3 0.1 0.14 1.4 0.0 0.0 1 1.0 80m 180m 100 1000
 
 
 
Missile Weapons
 

Missile Weapons

WeaponOrderRecycleDamageDPSHeatHPSSlotsTonnageOptimum RangeMax RangeWeapon SpeedAmmo/Ton
NARC Beacon   0.0     0.0 0.0 2 3.0 450m   250 12
Clan Long Range Missile             1 1.0 0 - 1000m 1000m 120 180 (36 salvos)
Long Range Missile 5 17.0 3.25 5.5 1.69 2.0 0.62 1 2.0 180 - 1000m 1000m 120 180 (36 salvos)
Long Range Missile 10 18.0 3.75 11.0 2.93 4.0 1.07 2 5.0 180 - 1000m 1000m 120 180 (18 salvos)
Long Range Missile 15 19.0 4.25 16.5 3.88 5.0 1.18 3 7.0 180 - 1000m 1000m 120 180 (12 salvos)
Long Range Missile 20 20.0 4.75 22.0 4.63 6.0 1.26 5 10.0 180 - 1000m 1000m 120 180 (9 salvos)
C-LRM 5 20.6 3.5 5.0 1.43 2.0 0.57 1 1.0 ~180 - 1000m 1000m 160 180 (12 salvos)
C-LRM 10 20.7 4.0 10.0 2.5 4.0 1.0 1 2.5 ~180 - 1000m 1000m 160 180 (12 salvos)
C-LRM 15 20.8 4.5 15.0 3.33 5.0 1.11 3 3.5 ~180 - 1000m 1000m 160 180 (12 salvos)
C-LRM 20 20.9 5.0 20.0 4.0 6.0 1.2 4 5.0 ~180 - 1000m 1000m 160 180 (9 salvos)
Short Range Missile 2 21.0 2.5 4.3 1.72 2.0 0.8 1 1.0 270m 270m 300 100
Short Range Missile 4 22.0 3.25 8.6 2.65 3.0 0.92 1 2.0 270m 270m 300 100
Short Range Missile 6 23.0 4.0 12.9 3.23 4.0 1.0 2 3.0 270m 270m 300 100
Streak Short Range Missile 2 24.0 3.5 5.0 1.43 2.0 0.57 1 1.5 270m 270m 200 100

Hitboxes of Mechs

Sometimes it is hard to hit the right spot on that enemy mech. The hitboxes of different mechs are different and sometimes not that obvious.
Hopefully this will help you finding that seet spot you are lookning for on the enemy trash can.

IS mechs are found here

Clan mechs are found here


Yellow = cockpit
Green = Arms
Red = Legs
Orange = front Side Torso
Blue = back Side Torso
Purple = Center Torso

MWO Titles and Achievements

This is the achievements you can get in Mechwarrior online

  • A Fair Hand: Get 10,000 assists in medium mechs. (7,500GXP)
  • A Few C-Bills More: Earn 5,000,000 C-Bills. (350GXP)
  • A Fistful of C-Bills: Earn 2,000,000 C-Bills. (250GXP)
  • A Giant Helping: Get 50 assists in assault mechs. (15,000C-Bills)
  • A Moderate Giver: Get 500 assists in medium mechs. (Title: Moderate Giver)
  • Accounting Heavy: Get 10,000 assists in heavy mechs. (7,500GXP)
  • Ace of Spades: Get 8 kills in 1 match. (Title: Ace of Spades)
  • All Around Helper: Unlock ‘The Littlest Helper’, ‘The People’s Hero’, ‘Heavy Lifter’, and ‘Big Daddy’. (5000GXP)
  • All You’ll Ever Need: Earn 11,328,987 C-Bills. (1,337GXP)
  • Assault Assist: Get an assist in an assault mech. (500C-Bills)
  • Big Brother/Sister: Get 500 assists in heavy mechs. (Title: Big Brother)
  • Big Daddy: Get 20,000 assists in assault mechs. (Title: Big Daddy)
  • Big Helper: Get 50 assists in heavy mechs. (15,000C-Bills)
  • Big Helping: Get 2,500 assists in heavy mechs. (2,500GXP)
  • Breakin’: Destroy 100 components. (20,000C-Bills)
  • Crap, I’m gonna die: End a match alive with less than 40% health. (500GXP)
  • Creeping Death: Get 3 kills in 1 match where your health never goes below 90%: (2,500GXP)
  • Death Star: Get 12 kills in 1 match. (Title: Death Star)
  • Fair Helper: Get 50 assists in medium mechs. (15,000C-Bills)
  • First You Get The C-Bills: Earn 25,000,000 C-Bills. (2,000GXP)
  • Friendly Giant: Get 2,500 assists in assault mechs. (2,500GXP)
  • Giant Helper: Get 500 assists in assault mechs. (Title: Giant Helper)
  • Guillotine: Kill 1000 enemies with headshots. (Title: Guillotine)
  • H-H-Headshot: Kill an enemy with a headshot. (50,000C-Bills)
  • Hat Trick: Get 3 kills in 1 match. (500GXP)
  • Head Hunter: Kill 10 enemies with headshots. (1000GXP)
  • Headshot Machine: Kill 100 enemies with headshots. (2000GXP)
  • Heavy Assist: Get an Assist in a heavy mech. (500C-Bills)
  • Heavy Lifter: Get 20,000 assists in heavy mechs. (Title: Heavy Lifter)
  • Internal Injuries: Destroy 10 internal components. (10,000C-Bills)
  • It Has Begun: Get your first victory. (100,000C-Bills)
  • Johnny Five: Get 5 kills in 1 match. (1,500GXP)
  • Jolly Giant: Get 10,000 assists in assault mechs. (7,500GXP)
  • Knight Errant: Earn the entire Cadet Bonus amount. (Title: Knight Errant)
  • Less Green More Mean: Get your first 5 victories in trial mechs. (1,000GXP)
  • Light Assist: Get an assist in a light mech. (500C-Bills)
  • Light Push: Get 2,500 assists in light mechs. (2,500GXP)
  • Light Shove: Get 10,000 assists in light mechs. (7,500GXP)
  • Little Helper: Get 500 assists in light mechs. (Title: Little Helper)
  • Liquid Metal: Lose 5 components, Do Top Damage, and Survive the Match. (Title: Liquid Metal)
  • Little More Help: Get 50 assists in light mechs. (15,000C-Bills)
  • Littlest Helper: Get 20,000 assists in light mechs. (Title: Littlest Helper)
  • Mech Smash: Destroy 1,000 components. (2,000GXP)
  • Medium Assist: Get an assist in a medium mech. (500C-Bills)
  • Peace Sells: Earn 7,000,000 C-Bills. (400GXP)
  • Philanthropist: Get 12 assists in 1 match. (Title: Philanthropist)
  • Phoenix Down: Kill a Phoenix mech in a non-Phoenix mech. (500GXP)
  • Pyrrhic Victory: Win a match with only one person left alive on your team (Title: Survivor)
  • Richer Than Blake: Earn 250,000,000 C-Bills. (Title: The 1 Percent)
  • Seriously?!: Do top damage in a single match and get zero kills. (Title: Bridesmaid)
  • Seriously, I’m Dead This Time: End a match alive with less than 30% health. (1,000GXP)
  • Share the Love: Get 10 assists in 1 match. (75,000C-Bills)
  • Sharing In Moderation: Get 2,500 assists in medium mechs. (2,500GXP)
  • Sharing Is Caring: Get 5 assists in 1 match. (50,000C-Bills)
  • Shreddin’: Destroy 10,000 components (Title: Shredder)
  • The People’s Hero: Get 20,000 assists in medium mechs. (Title: The People’s Hero)
  • Then You Get The Winning: Get your first victory in a non-trial mech. (150,000C-Bills)
  • Yep, Dead For Sure: End a match alive with less than 20% health. (Title: Bad Company)

MWO Map temperatures

Map Temperatures

All Quick Play Maps have had their temperatures adjusted when Solaris 7 is introduced.
Check out the new temperatures below:


Mechwarrior Online map temperatures

Solaris 7 'Mech Divisions

Detta är den nu aktuella seedningen 15 maj 2018 i Solaris 7. Det är en hel del skillnader som genomförts redan efter första möjliga patchen. Jag trodde själv de skulle låta Solaris 7 vara i tre månader, motsvarande säsongen. 

DIVISION 7
DIVISION 6
DIVISION 5
DIVISION 4
DIVISION 3
DIVISION 2
DIVISION 1
LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT MEDIUM
LCT-1M LCT-1V(P) LCT-PB COM-1D SDR-5K PIR-1 (S) ACW-1
LCT-3V LCT-1V LCT-1E COM-1D (C) SDR-5K(C) PIR-1 HMN-PRIME (S)
OSR-2V COM-1B LCT-1E (C) JVN-10P WLF-1 PIR-A HMN-PRIME
OSR-SE COM-3A LCT-3M JVN-11A WLF-1 (C) PIR-B HMN-A
SDR-5D COM-TDK LCT-3S UM-K9 WLF-1A PIR-CI HMN-B
SDR-5V OSR-1P COM-2D UM-R60L WLF-2 MLX-PRIME HMN-C
SDR-A OSR-1V JVN-10N FS9-FS WLF-2(R ) MLX-PRIME (C) HMN-P
PNT-10P OSR-1V (C) JVN-10N (S) JR7-F PIR-2 MLX-PRIME (S) HMN-PK
PNT-8Z OSR-3D JVN-10F JR7-F (C) PIR-3 MLX-A HEAVY
PNT-KK OSR-3D (S) JVN-11B JR7-O ACH-PRIME (I) MLX-B QKD-IV4
PNT-10K (R ) RVN-2X JVN-HT RVN-H ACH-PRIME MLX-C ASSAULT
PNT-10K (C) RVN-3L OSR-4D WLF-1B ACH-PRIME (C) MLX-D VTR-9A1 (L)
PNT-10K (S) RVN-3L(C) UM-R60 WLF-GR ACH-PRIME (S) MLX-ED VTR-9A1
PNT-10K RVN-3L(S) UM-R63 ADR-A ACH-A MLX-G CP-S
RVN-4X JR7-K UM-R63 (S) ADR-B ACH-B MLX-PRIME (I) MAL-MX90
MEDIUM MEDIUM UM-R68 ADR-CN ACH-C MEDIUM MAL-MX90(C)
CDA-3F ASN-DD UM-R68(L) ADR-D ACH-E ACW-2 MAL-1P
CDA-3F (L ) BJ-3 UM-SC ADR-PRIME ACH-SD ACW-PRIME(S) MAL-1R (R )
BJ-1 CDA-2A FS9-A ADR-PRIME (I) MEDIUM ACW-PRIME MAL-1R
BJ-1 (C) CDA-2A (C) FS9-E ADR-PRIME(C) BSW-X1 (S) ACW-A MAL-2P
VND-1AA CDA-2B FS9-H ADR-PRIME(G) BSW-X1 ACW-P NSR-9P
VND-1AA(C) CDA-3M FS9-K JR7-IIC BSW-X2 ACW-BK NSR-9P (C)
VND-1SIB CDA-X5 FS9-S JR7-IIC (C) BSW-P2 NVA-PRIME (I) ANH-1A
SHD-GD HSN-7D FS9-S (C) JR7-IIC (O) SHC-PRIME (I) NVA-PRIME ANH-1X
CDA-3C HSN-7D(S) JR7-D JR7-IIC-A SHC- PRIME NVA-PRIME (G) ANH-1P
CN9-YLW HSN-7D2 JR7-D (F) JR7-IIC-FY SHC- PRIME(C) NVA-A ANH-2A (S)
UZL-3P HSN-7P JR7-D (S) MEDIUM SHC- PRIME(S) NVA-B ANH-2A
UZL-3P (C) HSN-8E PNT-9R ASN-21 SHC-A NVA-C ANH-MB
  HSN-8P KFX-PRIME (I) ASN-21 (S) SHC-B NVA-D (L) FNR-5S
  HSN-9F KFX-PRIME ASN-23 SHC-P NVA-D FNR-5
  PXH-1 KFX-PRIME (G) BJ-1X SHC-H NVA-S FNR-5B
  PXH-1 (S) KFX-C BJ-A SHC-MS NVA-S (C) FNR-6U
  PXH-1B KFX-D VND-1R SCR-PRIME (I) NVA-BK FNR-5E
  PXH-3S KFX-G (L) ENF-4R SCR-PRIME HEAVY FNR-6R
  PXH-KK KFX-G ENF-4R(C) SCR-PRIME (G) ARC-5W MAD-IIC-SC
  PXH-R KFX-S CRB-20 SCR-PRIME (C) WHM-BW BAS-PRIME(S)
  VND-1X KFX-P CRB-27 (R ) SCR-PRIME (S) WHM-6R(S) BAS-PRIME
  CN9-A JR7-IIC-2 CRB-27 SCR-A WHM-6R BAS-A
  CN9-A (C) JR7-IIC-3 CRB-27B SCR-B MAD-3R BAS-B
  CN9-A (NCIX) COU-BA CRB-27B(C) SCR-C MAD-3R (S) BAS-C
  CN9-AH COU-C CRB-27B(S) SCR-D MAD-5M BAS-D
  CN9-AH (L) COU-D CRB-27SL SCR-LC MAD-BH2 BAS-RA
  ENF-GH COU-E SHD-2D2 HEAVY TNS-5S HGN-IIC-KP
  HBK-4G COU-H BSW-HR DRG-5N TNS-5T MCII-1 (S)
  HBK-4G (F) COU-PRIME BSW-P1 DRG-5N (C) MDD-PRIME (I) MCII-1
  HBK-4H COU-PRIME (S) BSW-S2 CPLT-C4 MDD-PRIME MCII-2
  TBT-7K MEDIUM BSW-S2 (C) CPLT-K2 MDD-A MCII-DS
  UZL-2S ASN-101 VPR-PRIME (S) JM6-A MDD-B MCII-B
  UZL-3S ASN-101 (C) VPR-PRIME JM6-A(C) MDD-C DWF-PRIME (I)
  UZL-3S (S) ASN-26 VPR-A RGH-1A MDD-C (C) DWF-PRIME
  UZL-5P ASN-27 VPR-B RGH-1A (C) MDD-H DWF-PRIME (G)
  GRF-E BJ-1DC VPR-C RGH-1A (S) MDD-BA DWF-A
    BJ-2 VPR-D RGH-1B MDD-RV DWF-B
    BJ-2 (L) VPR-M RGH-1C EBJ-PRIME (I) DWF-S
    PXH-1K HBK-IIC (O) RGH-2A EBJ-PRIME DWF-W
    PXH-2 HBK-IIC RGH-PH EBJ-PRIME (C) DWF-W (C)
    PXH-2 (C) HBK-IIC-A CTF-0XP EBJ-PRIME (S) DWF-W (S)
    CN9-AL HBK-IIC-C CTF-1X EBJ-A DWF-UV
    CN9-D IFR-PRIME (I) CTF-2X EBJ-B  
    CRB-FL IFR-PRIME CTF-3D EBJ-C  
    ENF-4P IFR-A CTF-3D (C) EBJ-D  
    ENF-5D IFR-B CTF-3L EBJ-EC  
    ENF-5D (R ) IFR-C CTF-3L (L) NCT-A  
    ENF-5P IFR-D CTF-IM NCT-B  
    HBK-4J IFR-P WHM-7S NCT-C  
    HBK-4P IFR-RC BL-P-KNT NCT-CC  
    HBK-4P(C) BKL-PRIME (S) MAD-5D NCT-D  
    HBK-4P(S) BKL-PRIME ON1-K NCT-PRIME  
    HBK-4SP BKL-A ON1-K (C) NCT-PRIME (S)  
    HBK-GI BKL-C ON1-M SMN-B  
    HBK-GI (LTD) BKL-D ON1-P SMN-C  
    TBT-3C BKL-E ON1-V SMN-D  
    TBT-5J BKL-BL ON1-VA SMN-F  
    TBT-5N HBK-IIC-C (C) TNS-4P SMN-F(L)  
    TBT-7M DRG-1C TNS-4S SMN-M  
    TBT-7M (C) DRG-FLAME TNS-4S (S) SMN-M(L)  
    TBT-LDG QKD-4G TNS-5P SMN-PD  
    UZL-6P QKD-4G (C) TNS-HA SMN-PRIME  
    UZL-BL QKD-4H HBR-A SMN-PRIME (G)  
    GRF-1N RFL-5D HBR-B SMN-PRIME (I)  
    GRF-1N (P) CPLT-A1 HBR-F SNS-A  
    GRF-1S CPLT-A1 (C) HBR-F (C) SNS-B  
    GRF-1S (C) CPLT-BB HBR-F (L) SNS-C  
    GRF-2N CPLT-J HBR-P SNS-D  
    GRF-3M JM6-DD HBR-PRIME SNS-ML  
    GRF-5M JM6-FB HBR-PRIME (I) SNS-Prime  
    GRF-5M (L) JM6-S HBR-VI SNS-Prime(S)  
    GRF-AR RGH-3A LBK-A SNS-VG  
    KTO-18 RGH-R LBK-B NTG-A  
    KTO-18 (C) TDR-5S LBK-C NTG-B  
    KTO-19 TDR-5S (P) LBK-D NTG-C  
    KTO-20 TDR-5SS LBK-H NTG-D  
    KTO-GB TDR-9S LBK-H (L) NTG-JK  
    SHD-2D TDR-TD LBK-PRIME NTG-PRIME  
    SHD-2H ARC-2R LBK-PRIME (S) NTG-PRIME (S)  
    SHD-2H (C) ARC-2R (S) LBK-RL ON1-IIC  
    SHD-2H (P) ARC-5S ASSAULT ON1-IIC (O)  
    SHD-2K ARC-T AWS-8Q ON1-IIC-A  
    SHD-5M CTF-4X AWS-8T ON1-IIC-A (C)  
    WVR-6K GHR-5H AWS-8V ON1-IIC-B  
    WVR-6K (C) GHR-5H (C) AWS-9M ON1-IIC-C  
    WVR-6R GHR-5H (S) AWS-9M (C) ON1-IIC-SK  
    WVR-6R (P) GHR-5J AWS-PB TBR-A  
    WVR-7D GHR-5J (R ) AWS-8R TBR-C  
    WVR-7D (L ) GHR-5N VTR-9S TBR-C (C)  
    WVR-7K GHR-5P VTR-9S (C) TBR-C (S)  
    WVR-Q GHR-MJ VTR-9B TBR-D  
    HBK-IIC-B WHM-6D VTR-9K TBR-PRIME  
    HBK-IIC-DW WHM-6D (C) VTR-DS TBR-PRIME (G)  
    HEAVY BL-6-KNT BLR-1S TBR-PRIME (I)  
    DRG-1N BL-6-KNT (R ) BLR-3S TBR-S  
    DRG-FANG BL-6B-KNT BLR-2C TBR-WAR  
    QKD-5K BL-7-KNT BLR-2C (C) ASSAULT  
    RFL-3C BL-7-KNT-L BLR-1D STK-3F  
    RFL-3N ASSAULT BLR-1G (P) STK-3F (C)  
    RFL-3N(S) ZEU-5S BLR-1G STK-3H  
    RFL-DB ZEU-6S (R ) BLR-HS STK-4N  
    RFL-LK ZEU-6S BLR-3M STK-5S  
    TDR-9SE ZEU-6T HGN-HM STK-3FB (L)  
    TDR-9SE (C) ZEU-6T(C) HGN-732 STK-3FB  
    TDR-9SE (S) ZEU-6T(S) HGN-732B STK-M  
    CPLT-C1 ZEU-9S HGN-733 STK-5M  
    CPLT-C1 (F) ZEU-9S2 (L) HGN-733C CP-10-Q  
      ZEU-9S2 HGN-733C (C) CP-10-Z  
      ZEU-SKO HGN-733P CP-11-A  
      BNC-SR BNC-LM CP-11-A(S)  
      HGN-IIC-A BNC-3E CP-11-A-DC  
      HGN-IIC-C BNC-3S CP-11-P  
      HGN-IIC-C (C) BNC-3M MAL-KO  
        BNC-3M (C) ANH-1E  
        NSR-10P AS7-D  
        NSR-9FC AS7-D (F)  
        NSR-9J(S) AS7-D-DC  
        NSR-9J AS7-K  
        NSR-9S AS7-S (L)  
        AS7-BH AS7-S  
        KGC-KJ AS7-RS  
        KGC-0000 AS7-RS (C)  
        KGC-000B AS7-KR  
        KGC-000B (C) FNR-WR  
        KGC-000B (S) KGC-000 (L)  
        MAD-IIC-B KGC-000  
        MCII-4 GAR-PRIME (I)  
        KDK-1 (S) GAR-PRIME  
        KDK-1 GAR-A  
        KDK-2 GAR-B  
        KDK-4 GAR-C  
        KDK-5 GAR-D  
        KGC-000B (C) GAR-E  
        KGC-000B (S) GAR-KW  
        MAD-IIC-B MAD-IIC(S)  
        MCII-4 MAD-IIC  
        KDK-1 (S) MAD-IIC-8  
        KDK-1 MAD-IIC-A  
        KDK-2 MAD-IIC-C  
        KDK-4 MAD-IIC-D  
        KDK-5 WHK-PRIME (I)  
          WHK-PRIME  
          WHK-PRIME(G)  
          WHK-A  
          WHK-B  
          WHK-C  
          WHK-C (C)  
          WHK-C (S)  
          WHK-NQ  
          HGN-IIC(O)  
          HGN-IIC  
          HGN-IIC-B  
          SNV-1  
          SNV-1 (S)  
          SNV-3  
          SNV-A  
          SNV-B  
          SNV-BR  
          SNV-C  
          MCII-A  
          EXE-PRIME (I)  
          EXE-PRIME  
          EXE-A  
          EXE-B  
          EXE-C (L)  
          EXE-C  
          EXE-D  
          EXE-E  
          EXE-CH  
          NSR-WP  
          KDK-SB  
          KDK-3  
          KDK-3 (C)

Det här är den ursprungliga seedningen av mechar i Solaris. 

DIVISION 7
DIVISION 6
DIVISION 5
DIVISION 4
DIVISION 3
DIVISION 2
DIVISION 1
LIGHT LIGHT LIGHT LIGHT LIGHT LIGHT MEDIUM
SDR-5D LCT-1V(P) LCT-PB COM-2D COM-1D PIR-1 (S) ACW-1
SDR-5V LCT-1V LCT-1E UM-R60L COM-1D (C ) PIR-1 HMN-PRIME (S)
SDR-A OSR-2V LCT-1E (C ) UM-K9 SDR-5K PIR-A HMN-PRIME
LCT-1M OSR-3D (S) LCT-3M JVN-10N SDR-5K(C ) PIR-B HMN-A
LCT-3V OSR-3D LCT-3S JVN-10N (S) WLF-GR PIR-CI HMN-B
PNT-10P OSR-1P UM-R60 JVN-10P WLF-1 MLX-PRIME HMN-C
PNT-8Z OSR-1V UM-R63 (S) JVN-11A WLF-1 (C ) MLX-PRIME (C ) HMN-P
PNT-KK OSR-1V (C ) UM-R63 JVN-11B WLF-1A MLX-PRIME (S ) HMN-PK
PNT-10K (R ) OSR-SK UM-R68(L) FS9-FS WLF-1B MLX-A HEAVY
PNT-10K (C ) RVN-2X UM-R68 JR7-F WLF-2(R ) MLX-B QKD-IV4
PNT-10K (S) RVN-3L UM-SC JR7-F (C ) WLF-2 MLX-C ASSAULT
PNT-10K RVN-3L(C ) OSR-4D JR7-O PIR-2 MLX-D VTR-9A1 (L)
MEDIUM RVN-3L(S ) FS9-H RVN-H PIR-3 MLX-ED VTR-9A1
CDA-3C RVN-4X FS9-E KFX-PRIME (I) ACH-PRIME (I) MLX-G CP-S
BJ-1 JR7-K COM-1B KFX-PRIME ACH-PRIME MLX-PRIME (I) MAL-MX90
BJ-1 (C ) MEDIUM COM-3A KFX-PRIME (G) ACH-PRIME (C ) MEDIUM MAL-MX90(C )
VND-1AA ASN-DD COM-TDK KFX-C ACH-PRIME (S) ACW-2 MAL-1P
VND-1AA(C ) CDA-3M JR7-D KFX-D ACH-A ACW-PRIME(S) MAL-1R (R )
VND-1X CDA-2A JR7-D (F) KFX-G (L) ACH-B ACW-PRIME MAL-1R
VND-SIB CDA-2A (C ) PNT-9R KFX-G ACH-C ACW-A MAL-2P
CN9-YLW CDA-2B JVN-10F KFX-S ACH-E ACW-P NSR-9P
UZL-3P CDA-3F (L ) JVN-HT KFX-P ACH-SD ACW-BK NSR-9P (C )
UZL-3P (C ) CDA-3F FS9-A ADR-PRIME (I) MEDIUM NVA-PRIME (I) ANH-1A
SHD-GD CDA-X5 FS9-K ADR-PRIME BSW-X1 (S) NVA-PRIME ANH-1X
  PXH-1 (S) FS9-S ADR-PRIME(G) BSW-X1 NVA-PRIME (G) ANH-1P
  PXH-1 FS9-S (C ) ADR-PRIME(C ) BSW-X2 NVA-A ANH-2A (S)
  PXH-1B JR7-D (S) ADR-A BSW-P2 NVA-B ANH-2A
  PXH-1K JR7-IIC-2 ADR-B SCR-PRIME (I) NVA-C ANH-MB
  PXH-R JR7-IIC-3 ADR-D SCR-PRIME NVA-D (L) FNR-5S
  PXH-3S MEDIUM ADR-CN SCR-PRIME (G) NVA-D FNR-5
  PXH-KK ASN-101 COU-PRIME (S) SCR-PRIME (C ) NVA-S FNR-5B
  ENF-GH ASN-101 (C ) COU-PRIME SCR-PRIME (S) NVA-S (C ) FNR-6U
  CN9-AH (L) ASN-26 COU-C SCR-A NVA-BR FNR-5E
  CN9-AH ASN-27 COU-D SCR-B HEAVY FNR-6R
  CN9-A BJ-1DC COU-E SCR-C ARC-5W MAD-IIC-SC
  CN9-A (C ) BJ-2 (L) COU-H SCR-D WHM-BW HGN-IIC-KP
  CN9-A (NCIX) BJ-2 COU-BA SCR-LC WHM-6R(S) MCII-1 (S)
  UZL-3S (S) HSN-7D(S) JR7-IIC (O) SHC-PRIME (I) WHM-6R MCII-1
  UZL-3S HSN-7D JR7-IIC (C ) SHC- PRIME MAD-3R (S) MCII-2
  UZL-2S HSN-8E JR7-IIC SHC- PRIME(C ) MAD-3R MCII-DS
  UZL-5P HSN-9F JR7-IIC-A SHC- PRIME(S ) MAD-BHII MCII-B
  TBT-7K HSN-7P JR7-IIC-FY SHC-A MAD-5M DWF-PRIME (I)
  HBK-4G HSN-8P MEDIUM SHC-B TNS-5S DWF-PRIME
  HBK-4G (F) HSN-7D-2 ASN-21 (S) SHC-P TNS-5T DWF-PRIME (G)
  HBK-4H PXH-2 ASN-21 SHC-H MDD-PRIME (I) DWF-A
  GRF-S PXH-2 (C ) ASN-23 SHC-MS MDD-PRIME DWF-B
  BJ-3 CN9-AL BJ-1X HEAVY MDD-A DWF-S
    CN9-D BJ-A DRG-5N MDD-B DWF-W
    CRB-FL VND-1R DRG-5N (C ) MDD-C DWF-W (C )
    ENF-4P ENF-4R CPLT-C4 MDD-C (C ) DWF-W (S)
    ENF-5D (R ) ENF-4R(C ) CPLT-K2 MDD-H DWF-UV
    ENF-5D CRB-20 JM6-A MDD-BD  
    ENF-5P CRB-27 (R ) JM6-A(C ) MDD-RV  
    HBK-4P CRB-27 RGH-1A (S) EBJ-PRIME (I)  
    HBK-4P(C ) CRB-27B RGH-1A EBJ-PRIME  
    HBK-4P(S) CRB-27B(C ) RGH-1A (C ) EBJ-PRIME (C )  
    HBK-4J CRB-27B(S ) RGH-2A EBJ-PRIME (S)  
    HBK-4SP CRB-27SL RGH-1B EBJ-A  
    HBK-GI BSW-HR RGH-1C EBJ-B  
    HBK-GI (LTD) BSW-P1 RGH-PH EBJ-C  
    TBT-3C BSW-S2 CTF-3L (L) EBJ-D  
    TBT-5N BSW-S2 (C ) CTF-3L EBJ-ESP  
    TBT-5J SHD-2D2 CTF-1X NCT-PRIME (S)  
    TBT-7M VPR-PRIME (S) CTF-2X NCT-PRIME  
    TBT-7M (C ) VPR-PRIME CTF-3D NCT-A  
    TBT-LDG VPR-A CTF-3D (C ) NCT-B  
    UZL-6P VPR-B CTF-0XP NCT-C  
    UZL-BL VPR-C CTF-IM NCT-D  
    GRF-1N (P) VPR-D WHM-7S NCT-CC  
    GRF-1N VPR-M BL-P-KNT SMN-PRIME (I)  
    GRF-1S HBK-IIC (O) ON1-K SMN-PRIME  
    GRF-1S (C ) HBK-IIC ON1-K (C ) SMN-PRIME (G)  
    GRF-2N HBK-IIC-A ON1-M SMN-B  
    GRF-3M HBK-IIC-C ON1-V SMN-C  
    GRF-5M (L) HBK-IIC-C (C ) ON1-VA SMN-D  
    GRF-5M IFR-PRIME (I) ON1-P SMN-F(L)  
    KTO-18 IFR-PRIME MAD-5D SMN-F  
    KTO-18 (C ) IFR-A TNS-4S (S) SMN-M(L)  
    KTO-GB IFR-B TNS-4S SMN-M  
    KTO-20 IFR-C TNS-4P SMN-PD  
    KTO-19 IFR-D TNS-5P NTG-PRIME (S)  
    SHD-2D IFR-P TNS-HA NTG-PRIME  
    SHD-2H IFR-RC HBR-PRIME (I) NTG-A  
    SHD-2H (P) BKL-PRIME (S) HBR-PRIME NTG-B  
    SHD-2H (C ) BKL-PRIME HBR-A NTG-C  
    SHD-2K BKL-A HBR-B NTG-D  
    SHD-5M BKL-C HBR-F (L) NTG-JK  
    WVR-6K BKL-D HBR-F ON1-IIC (O)  
    WVR-6K (C ) BKL-E HBR-F (C ) ON1-IIC  
    WVR-6R (P) BKL-BEL HBR-VI ON1-IIC-A  
    WVR-6R HEAVY HBR-P ON1-IIC-A (C )  
    WVR-7D (L ) DRG-1C LBK-PRIME (S) ON1-IIC-B  
    WVR-7D DRG-FLAME LBK-PRIME ON1-IIC-C  
    WVR-7K QKD-4G LBK-A ON1-IIC-SK  
    WVR-Q QKD-4G (C ) LBK-B TBR-PRIME (I)  
    HBK-IIC-B QKD-4H LBK-C TBR-PRIME  
    HBK-IIC-DW RFL-5D LBK-D TBR-PRIME (G)  
    HEAVY RGH-3A LBK-H (L) TBR-A  
    RFL-3N(S) RGH-R LBK-H TBR-C  
    RFL-3C TDR-5SS LBK-RL TBR-C (C )  
    RFL-3N TDR-9S ASSAULT TBR-C (S )  
    RFL-LK TDR-5S (P) AWS-8Q TBR-D  
    RFL-DB TDR-5S AWS-8T TBR-S  
    DRG-FANG TDR-TD AWS-8V TBR-WAR  
    DRG-1N CPLT-J AWS-9M ASSAULT  
    TDR-9SE CPLT-A1 AWS-9M (C ) STK-3F  
    TDR-9SE (C ) CPLT-A1 (C ) AWS-PB STK-3F (C )  
    TDR-9SE (S ) CPLT-BB AWS-8R STK-3H  
    CTF-4X JM6-S VTR-9S STK-4N  
    QKD-5K JM6-DD VTR-9S (C ) STK-5S  
    GRF-AR JM6-FB VTR-9B STK-3FB (L)  
    CPLT-C1 GHR-5P VTR-9K STK-3FB  
    CPLT-C1 (F) GHR-5J (R ) VTR-DS STK-M  
      GHR-5J BLR-1S STK-5M  
      GHR-5H BLR-3S CP-10-Q  
      GHR-5H (C ) BLR-2C CP-10-Z  
      GHR-5H (S ) BLR-2C (C ) CP-11-A  
      GHR-5N BLR-1D CP-11-A(S)  
      GHR-MJ BLR-1G (P) CP-11-A-DC  
      ARC-2R (S) BLR-1G CP-11-P  
      ARC-2R BLR-HS NSR-WP  
      ARC-T BLR-3M ANH-1E  
      ARC-5S HGN-HM AS7-D  
      WHM-6D HGN-732 AS7-D (F)  
      WHM-6D (C ) HGN-732B AS7-D-DC  
      BL-6-KNT HGN-733 AS7-K  
      BL-6-KNT (R ) HGN-733C AS7-S (L)  
      BL-6B-KNT HGN-733C (C ) AS7-S  
      BL-7-KNT HGN-733-P AS7-RS  
      BL-7-KNT-L BNC-3S AS7-RS (C )  
      ASSAULT BNC-LM AS7-KR  
      ZEU-5S BNC-3E GAR-PRIME (I)  
      ZEU-6S (R ) BNC-3M GAR-PRIME  
      ZEU-6S BNC-3M (C ) GAR-A  
      ZEU-6T NSR-10P GAR-B  
      ZEU-6T(C ) NSR-9FC GAR-C  
      ZEU-6T(S) NSR-9J(S) GAR-D  
      ZEU-9S NSR-9J GAR-E  
      ZEU-9S2 (L) NSR-9S GAR-KW  
      ZEU-9S2 AS7-BH MAD-IIC  
      ZEU-SKO KGC-KJ MAD-IIC-8  
      BNC-SR KGC-000 (L) MAD-IIC-A  
      HGN-IIC-A KGC-000 MAD-IIC-C  
      HGN-IIC-C KGC-0000 MAD-IIC-D  
      HGN-IIC-C (C ) KGC-000B WHK-PRIME (I)  
        KGC-000B (C ) WHK-PRIME  
        KGC-000B (S) WHK-PRIME(G)  
        MAD-IIC-B WHK-A  
        MCII-4 WHK-B  
        KDK-1 (S) WHK-C  
        KDK-1 WHK-C (C )  
        KDK-2 WHK-C (S )  
        KDK-4 WHK-NQ  
        KDK-5 HGN-IIC(O)  
          HGN-IIC  
          HGN-IIC-B  
          MAD-IIC(S)  
          KDK-SB  
          KDK-3  
          KDK-3 (C )  
          EXE-PRIME (I)  
          EXE-PRIME  
          EXE-A  
          EXE-B  
          EXE-C (L)  
          EXE-C  
          EXE-D  
          EXE-CHB  
          MAL-KO  
          SNV-BR  
          MCII-A  
          SNV-1 (S)  
          SNV-1  
          SNV-3  
          SNV-A  
          SNV-B  
          SNV-C  
          EXE-E  
          SNS-Prime(S)  
          SNS-Prime  
          SNS-A  
          SNS-B  
          SNS-C  
          SNS-D  
          SNS-ML  
          SNS-VG  
          FNR-WR  

Solaris 7

Mechwarrior online is launching the all new battle arena style part to the game, Solaris 7. And this is a blueprint of the launch, for fun and for safekeeping.
Enjoy!

solaris 7 seasonal play

Solaris 7 features

Solaris is a 1v1 and 2v2 arena combat expansion for MechWarrior Online! Drawing from BattleTech lore, the idea behind Solaris fits perfectly for MWO in terms of gladiatorial combat.

It features leader boards and a reward structure completely new to MWO and not related to Quick Play or Faction Play.

Who can participate in Solaris 7?

Anyone can participate in the Solaris Games, for both the 1 vs 1 and 2 vs 2 Divisions. Before participating in the Solaris 7 Games however, players must first select a Patron for the Division they wish to play in. Divisions differ from each other in terms of the 'Mechs allowed to be used in combat. For example, 'Mechs in Division 1 cannot be used in combat against 'Mechs in Division 2. (See section about Patrons for details.)

Solaris7 nightstar

Solaris 7, 1 vs 1

Two players will face off in a classic death-match game mode. The winning MechWarrior will be the last one standing on the battlefield. If the timer runs out and neither players is defeated, the match will result in a tie.

Solaris 7 game modes

Solaris 7, 2 vs 2

Two teams, each consisting of 2 players, will face off against each other with the victorious team being the one with the most remaining team members at the end of the match. This means that if only 1 player is defeated when the timer runs out, the team with both players active will receive the win. If the timer has run out before any players on either team have been destroyed, the match is considered a tie. There is no need to register a team for Solaris. Solaris teams are considered casual groups and all stats are assigned to the individual players, not the group itself.

Mechs and Divisions in Solaris 7

Every 'Mech in MWO can be played in the Solaris Games. However there are every variant of every 'Mech chassis has been divided into 7 Divisions. Only 'Mechs available in a specific Division can be used for competition in that particular Division. Every 'Mech Variant is placed in it's division based on its performance capabilities on the battlefield. This means that tonnage is not the key factor to which 'Mechs are in which Division. Light 'Mechs can be placed in Divisions with Heavy 'Mechs if they are able to perform well against them.

solo groupDivision 7 will consist of lower performing 'Mechs in the game, while Division 1 will consist of the highest performing 'Mechs. 'Mech customization from the Mechlab and Skill Tree will carry over into Solaris, however consumables are NOT allowed.

Don't have a 'Mech in a certain Division? No problem, there is a Trial 'Mech assigned to each Division so anyone can participate in any Division whether they own an appropriate 'Mech or not. Trial 'Mechs in Solaris, however, will not have Skill Tree nodes unlocked.

Mechwarrior Online Khallon Industries

Ranking and Leaderboards in Solaris 7

Each Division from 1 to 7, will have it's own pair of Leaderboards. The pair of Leaderboards are the result of a separate stat tracking for Solo and Group play in Solaris. For example, Division 1 will have a Division 1 Solo and Division 1 Group Leaderboard. There are 2 additional Leaderboards in Solaris. They are the Global Leaderboards for Solo and Group. The Global Leaderboards use an average of a player's ranking across all Divisions. To one of the best in Solaris, players will have to be ranked highly in all Divisions.

Ranking

Leaderboard

Solaris 7 Seasons

Solaris 7 is seasonal where each season lasts for 3 months. Once a season ends, the Leaderboards and Player Stats will reset. Of course there will be historical data retained for prosperity.

Mechwarrior Online Patrons and Accolade

Patrons are the default method of progressing through rewards in Solaris and are required for every Division. Patrons have a 30 day signing contract with the player and when the contract expires, the player has the opportunity to stay with the current Patron or switch to a different one. Patrons have Accolade Levels associated to players on a per Division basis. For example, signing with Patron A and playing a number of matches will accumulate Accolades (ACC). Once a certain amount of ACC has been attained, the player will level up with Patron A. Patron A's base payouts for rewards will increase. There are also levels within a Patron that will reward items such as bolt-ons. As mentioned, Patrons sign on a per division basis, being Level 3 with Patron A in Division 1 does not link to being signed with Patron A in Division 2 as they are 2 separately tracked levels.

accolade

Accolade (ACC) is a currency that can only be earned by participating in Solaris matches. Accolade is required for milestones to grow while also leading to better Patrons when contracts are renewed. If a player has a high enough Accolade during Patron Contract renegotiation, the new available Patrons will have better payouts.

Here are the 3 Solaris 7 patrons players can choose from:

Kallon Industries

Founded in 2808, Kallon Industries is a military manufacturing corporation covering all types of product lines including BattleMechs, Aerospace, DropShips, Fighters and vehicles. (These Patron pay higher Accolade (ACC) amounts per match than the other two Patrons.)

StarCorps Industries

Manufacturer of the highly sought after GM 270 standard fusion engine, StarCorps Industries is a part supplier and tuner for BattleMechs throughout the Inner Sphere. (These Patron pay higher XP amounts per match than the other two Patrons.)

Earthwerks Incorporated

With a wide ranging line of products from consumer to military, Earthwerks Incorporated is one of the most diverse manufacturers in the Inner Sphere (These Patron pay higher C-Bill amounts per match than the other two Patrons.)

patrons sponsors

Sponsors of Solaris 7

Sponsors become available to players based on their performance in the Solaris matches. Sponsors provide extra C-Bill and ACC rewards (on top of the Patron base payouts) per win. The list of Sponsors available will update based on the player's Elo change within a 24hr period. The better player performs in 24hrs, the higher the chance that they will have more sponsors (maximum of 10) for the next day's set of matches. Unlike Patrons who are contracted with a player for a set amount of time, Sponsors can be gained AND LOST purely based on performance. Lose too many matches in a 24hr period and the player will find their sponsors jumping ship.

 

ams lg ballistics lg bullhead lg jumpjuice lg myomar lg

 

Here's the list of Sponsors you will see:

  • Meers-Skobel Defense Corp.
  • Norse-Storm Technologies Inc.
  • OmniTech Industries
  • Triple-FRestaurants
  • VEST
  • Solaris Arms
  • Silver Wyrm Ltd.
  • O’Niel BattleMechs
  • Blue Shot Weapons
  • Defiance Industries

Rewards and Premium Time Bonus in Solaris 7

XP, C-Bills and Accolades are awarded to players after every match with the amount dependent on their performance, Patrons, Sponsors and Accolades. Unique cockpit items will be rewarded to the top 5 players in each division and the top 20 players in the global leader boards. When Premium Time is activated, players earn a bonus 50% C-Bills and XP bonus per match. Active Premium Time also gives a 10% bonus for Accolades (ACC).

Weapon Restrictionsin Solaris 7

Flamers are not restricted in Solaris, however their performance has been reduced with a nerf which only applies to the Solaris Games. There is one key restriction in terms of weapon loadouts for Solaris. Any combination of 7 or more of the following weapons will result in an invalid 'Mech build for Solaris matches:

  • Heavy PPC
  • Clan ER PPC
  • Clan ER Large Laser
  • Clan Heavy Large Laser
  • Clan Large Pulse Laser

Player Card

Each player participating in the Solaris Games will have a Player Card which displays their Solaris statistics. Player Cards are available through the Leader Board or Friends List. By clicking on a pilot name entry on the Leader Board, the Player Card for the selected player will appear. The Friends List submenu has been updated to allow Players to click a friend's name and select "Player Card" which will bring up the same information as the Leader Board Player Card. The Player Card displays the following stats:

  • Pilot Name
  • Kills
  • Deaths
  • KDR
  • Wins
  • Losses
  • Ties
  • WLR
  • Latest used 'Mech in solo (1 vs 1)
  • Latest used 'Mechs in group (2 vs 2)

Top Matches to Spectate

A list of the top 5 most competitive matches will be available for others to spectate (based on Elo ranking). These 5 top matches will consist of players with high Elo ranking with the smallest Elo gap between the competitors. The number of remaining spectator slots available will be displayed in this area and access is given on a first come first serve basis. At the start of every season, spectator viewing of matches will not populate until players start breaking into the high Elo ranks. When matches start to appear, players will know that these matches will be with the high competition players.

boltons

Bolt-Ons

You can now battle with even more style with the all new Bolt-On 'Mech customization in the Mechlab. This new customization has been added to the Camo Spec panel where you will be able to mount these bolt-ons on your 'Mech's head, left arm, right arm, spine, left shoulder, right shoulder, left elbow and right elbow if available. All Bolt-ons can be purchased with MC or won through the all new Solaris Supply Cache system. Your 'Mech's equipped Bolt-Ons, earned and purchased in Solaris, will also be visible in all of MWO's game modes including Quick Play and Faction Play.

Bolt-ons

Note that any weapon damage in a match will cause the Bolt-Ons to fall off your 'Mech. Bolt-ons do not absorb/block/transfer incoming damage. If the Bolt-on is struck, but the 'Mech's hitbox is not, no damage will be done to the 'Mech and the Bolt-on will fall off.

MechBay 2.0

'Mech Bay 2.0 is here! Previously the 'Mechs standing in a 'Mech Bay would spin on the spot when rotating a 'Mech to see its cosmetic appearance. This is no longer the case. Viewing a 'Mech in 'Mech Bay will now rotate the camera around the 'Mech in 3 axis movement. This provides a much easier method of viewing a 'Mech from all sides and from above. In addition to this new viewing functionality, players can now access a First Person View button which will put them in a human scaled camera which allows them to walk around the 'Mech Bay freely. This gives the player a much better representation of the scale of these massive BattleMechs that they are piloting. While in First Person, the player can also press keys 1-3 on their keyboards to switch to 3 predefined glamour cams to get unique perspectives while appreciating their camo spec/loadout they've created. Pressing ESC will return the player to the normal 'Mech Bay camera.

Mechwarrior Online Urbanmech

Supply caches

After every match, players will earn Supply Cache Points (SCP) which are displayed in a progression bar. A new element in the game's front end displays progress to the next Supply Cache. When a player earns enough SCP to fill the progression bar, they will be awarded a Supply Cache which contains all kinds of rewards, and then resets the SCP progression bar back to zero and the process repeats.

Once a player has earned a Supply Cache, the contents inside of it can be viewed. Each Supply Cache contains 4 items randomly picked from an item pool based on the Supply Cache's rarity. All 4 items are given to the player when the Supply Cache is opened.

Solaris7 Supply caches

GamePlay

Faction Play Changes

Season 2 has now begun for the Invasion Era 3057 in Faction Play! This means that all the Maps, Mercenary and Loyalists Contracts and Unit MC tags on all planets have been reset.

Map Temperatures

All Quick Play Maps have had their temperatures adjusted. Take a look at the new temperatures below:


Mechwarrior Online map temperatures

Tuning and value changes

MASC

  • MASC Gauge Fill rate reduced by 10%
  • MASC Gauge Dissipation rate increased by 10%

Design Notes: While MASC can be a useful tool, we feel that as a match progresses players who can maximize their usage of MASC still see a very limited window of use with what can sometimes feel like an excessive cooldown to being able to use MASC again after maxing out the bar. We are minorly decreasing the rate at which the bar fills and increasing the rate at which it cools down to both give a slight bump in its use before you hit the damage ceiling, while also increasing the rate at which the bar cools down allowing it's use to be more readily available more often.

Jump Jets

Class I Jump Jets:

  • Jump Jet Thrust increased by 10%
  • Jump Jet Duration reduced by 8%

Class II Jump Jets:

  • Jump Jet Thrust increased by 10%
  • Jump Jet Duration reduced by 8%

Design Notes: With the above changes, Class I and Class II jump jets have been brought into line with the rest of the Jump Jet line for other 'Mechs. All jump jets will now behave consistently across all weight classes.

atlas lg color

Weapon Changes

Ballistic Changes

Heavy Machine gun:

  • Damage increased to 0.15 (from 0.14)

Clan Light Machine Gun:

  • Critical Chance Bonus reduced.
  • Critical Damage Multiplier reduced to 7 (from 8)

Clan Machine Gun:

  • Critical chance Bonus reduced.
  • Critical Damage Multiplier reduced to 7 (from 8)

Clan Heavy Machine Gun:

  • Damage increased to 0.15 (from 0.14)
  • Critical Chance Bonus reduced. Critical
  • Damage Multiplier reduced by to 5 (from 6)

Design Notes: The lower tonnage cost involved with Clan Machine Guns sees them performing a bit outside of where we want them to be. Both when it comes to it's performance against other weapons in the overall lineup, as well as its overall performance stacked against it's Inner Sphere counterparts that come in at double the tonnage for a similar profile. This pass on Machine Guns' primary purpose is again to narrow the gap between the Lighter Clan Machine Guns against the Heavier Inner Sphere models. The Heavy Machine Gun has received a damage buff to better align it against the other Machine Gun types. Compensating the weapon for its reduced range, and higher weight profile.

banshee lg color

Energy Changes

Flamer Heat Scale penalty introduced for firing more then 4 flamers Flamers will function differently for the Solaris Game Mode.

[The next following Flamer changes below are ONLY APPLIED to Solaris 7 arena matches] Target heat generation Greatly reduced in the Solaris game mode. Critical damage increased providing flamers a similar damage profile to standard Machine Guns.

Clan Flamer

Heat Scale penalty introduced for firing more then 4 flamers. Flamers will function differently for the Solaris Game Mode.

[The next following Clan Flamer changes below are ONLY APPLIED to Solaris 7 arena matches] Target heat generation greatly reduce for the Solaris Game mode. Critical damage increased providing flamers a similar damage profile to standard Clan Machine Guns.

Design Notes: With the introduction of Solaris 7, we will be adding a Heat penalty to the weapon for firing more then 4 flamers. This will be carried over into the core flamer property to keep consistency from the firers side when it comes to self Flamer Heat generation. Flamer effects to the target will depend on the game mode. In all non-Solaris game modes, the Flamer will remain unchanged from its current attributes outside of the new Heat Scale penalty. Within Solaris, the Flamer's overall impact will be more dependent on holding the flamer against the target for an extended period of time. With a focus towards stalling / reducing heat dissipation against a target rather then perpetually having a target stun locked by maxing out their heat. To compensate for this loss in core effectiveness, instead flamers within Solaris will operate similar to Standard Machine Guns. With boosted damage against internal structure, while still heating up the targeted 'Mech.

Missile Changes

  • LRM 5: Velocity increased to 190 (from 160)
  • LRM 10: Velocity increased to 190 (from 160)
  • LRM 15: Velocity increased to 190 (from 160)
  • LRM 20: Velocity increased to 190 (from 160)
  • Clan LRM 5: Velocity Increased to 190 (from 160)
  • Clan LRM 10: Velocity Increased to 190 (from 160)
  • Clan LRM 15: Velocity increased to 190 (from 160)
  • Clan LRM 20: Velocity increased to 190 (from 160)

Design Notes: After reviewing the net effects of a series of other changes that affected lockon weapons, we feel confident in providing LRM's with some much needed QoL velocity increases to their profile to make them more effective at longer ranges. With this said, we are still razor focused on the impact of such a change, and while over the long run we want to see an increase the usability of this weapon at higher levels of play, we cannot ignore the possible ramifications of a change such as this at lower levels of play. We are moving ahead with a raw buff for now, provided we feel that the previous changes to lock on weapons have given us some clearance to push forward some much needed velocity changes. But should this change swing the dial in a negative direction for lower tier players, we have a number of options under consideration that will allow us to dial the weapon back in a future patch should we feel that this buff pass swings it too far into a problematic area for lower tiered players.

Angry Birds Rio

ABRioNamn: Angry Birds Rio
Tillverkare: Rovio
När: 2009

Angry Birds Rio är fortsättningen på det klassiska mobilspelet Angry Birds. Det går ut på att kasta arga fåglar för att befriga snälla fåglar typ.

Läs mer: Angry Birds Rio

Angry Birds

ABNamn: Angry Birds
Tillverkare: Rovio
När: 2009

Angry Birds är det klassiska mobilspelet som går ut på att kasta arga fåglar för att befriga snälla gröna grisar typ.

Läs mer: Angry Birds

Missile Command


Namn: Missile Command
Tillverkare: Atari
När: 1980

Här gäller det att försvara sina kåkar från illasinnade meteoriter som trillar från skyn. Med välriktade Scudmissiler ska man pricka alla hot på väg mot marken.


Läs mer: Missile Command

Silverhjärtas visdomsord

Den som vandrar länge utan att komma fram till målet här i livet är troligtvis vilse. Enklaste sättet att råda bot på detta tillstånd är att skaffa sig karta och kompass, då blir det ju möjligt att navigera igen.
- anfadern

© 2025 All rights reserved. Designed & Developed by Silverheart.